
// This class will represent a discrete location within the dungeon
#ifndef location_H
#define location_H
#include "Item.h"
#include "character.h"

class location
{
	public:
		location();
		Character* getPlayer();
		void setPlayer(Character*);
		bool getWall();
		void setWall(bool);
		Item* getItem();
		void setItem(Item*);

	private:
		Character* player;
		bool wall;
		Item* item;
		
	
};

#endif
